Slizer: BMS v1.16b33

Release Date: 23/3/15

1. Added missile bay space indicator in Battlecruiser Lab
2. Berkuts will now only maintain mx speed when not stopped
3. Added box for missiles in the Battlecruiser Lab
4. Battlecruiser missile prices reduced down to 25%
5. Fixed assign missile button’s tooltip area
6. Added total missiles available under the assign missile buttons
7. Mainbase Status system button’s background fixed
8. Added sensors and radar to Mainbase Status overview
9. Unit down and enemy unit down messages now have a coloured background with white text
10. Praetor removed as starting unit in mission 15
11. Praetor and Squall added to mission 15 on a timer
12. Avalanche abilities fixed
13. Enemy AI bug fixed that crashed the game when it was trying to find the target it was attacking
14. Avalanche max speed increased from .5 to 1
15. Howitzer ability added to Bellator
16. Buttons will now fit text on multiple lines
17. Buttons updated to have on/off switch to make them general purpose
18. Research Lab added with plasma tech and missile control systems
19. Plasma Shields now have to be researched at the Research Lab before they can be applied to ships
20. Missiles can now be redirected to another target if their original target can not be found with an upgrade in the Research Lab
21. Bellator secondary weapon range increased from 200 to 250
22. Bellator secondary weapon damage decreased from 20 to 15
23. Executor secondary weapon range increased from 200 to 250
24. Millian detection range decreased to normal
25. Unit armour upgrades now add one armor per level instead of a percent increase
26. Unit armour cost increased from 100 to 200
27. Added Missile Flares

Posted in Patch Notes
Slizer BMS v1.17b1
Slizer Battle Management System Windows game
Slizer BMS v1.17b1
%d bloggers like this: