Slizer: BMS v1.17b20

Release Date: 24/8/15
v1.17b20
1. Fixed Magshield research tech description from “…[UPLOCKS]..:” to “…[UNLOCKS]…”
2. Fixed enemy missiles crashing the game when a player unit had anti missile weapon on since enemy missiles did not have the targetable and targeted variables
3. Fixed SL shield not having been removed from Starslash, fixed it only recharging on the Starslash when the starslash was selected, and and gave it
4. (v1.17b19) Added four straight lines in the draw_box function to connect the diagonal lines
5. Wraith’s Mirage ability now costs 0 energy
6. Added thrust boost ability to Sagitus that instantly increases speed to max speed and doubles move speed for a few seconds
7. Fixed the Aileram’s overdrive ability not running out and added the timer and cooldown to the ability icon
8. Mission logs now can be exited by pressing any keyboard or mouse button
9. Updated SL Thruster, Smart Missiles, and SL Tech tech upgrades’ descriptions and made SL Thruster and SL Shield II require SL Tech, and Ion Weapons require Alliance Hoverplanes research tech
10. The Smart Missiles research tech now makes enemy flares not force player missiles to change target to them
11. Added a repair section to the battlecruiser help menu in the library and updated the power states section
12. Updated the minimaps for each mission planning
13. Updated the battlecruiser mission rewards to be on missions 2,12,14,and 18, and updated the reward messages
14. The Aileram in mission 4 now starts with half health
15. Updated the EMP missile, Bellator Missile Barrage, Mariner Energy Transfer Laser, Warp, and Longbow Missiles to use the new mouse ability target system so that the old mouse cursor does not overlap the ability target cursor, and optimised the Bellator missile barrage
15. Updated the EMP missile, Bellator Missile Barrage, Mariner Energy Transfer Laser, Warp, and Longbow Missiles to use the new mouse ability target system so that the old mouse cursor does not overlap the ability target cursor, and optimised the Bellator missile barrage
16. Added player unit secondary abilities to the database so that they can be rebound, and made Princeps, Triarus, Aquila, Reaper, and Pathfinder abilities rebindable
17. Updated navigation room maps to change with the new missions when the chapter changes
18. Fixed Princeps and Triarus missiles using the M hotkey instead of using the assigned hotkey from the database
19. Fixed Hotkey text in the options menu from not fitting in the button
20. Added the Railgun’s cooldown in the ability icon in game to know how long it will take to reload
21. Fixed map locations for missions and fixed the map moving up for mission 6 to be on mission 10, and the name, location, and mission in which some bases on the map appear, and changed the locations of some missions
22. Fixed SL shields given in the planning or simulation rooms from crashing the game since they did not have an SL Shield Strength variable, and replaced all SL shield assignments with an assign_SL_shield function
23. Alliance battlecruisers now have their own parent object
24. Laser scanning in Vision mode now detects any unit within the scan rectangle if its visibility is below the scan frequency
25. The stealth system now subtracts a point from the detected variable every step, instead of setting it to zero so that some detection can last for multiple steps and not have to be triggered only at the start of each step
26. Alliance Velites and Rebel smoke clouds stealth level increased from .25 to .45 to make the scanner detect them earlier
27. Fixed sequential missiles such as on the Reapers firing missiles even if the target had already been destroyed
28. Pathfinder drones base visibility decreased from .75 to .45

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Posted in Patch Notes
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Slizer BMS v1.17b1
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Slizer Battle Management System Windows game
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