Monthly Archives: September 2015

New Feature: Scenarios

Scenarios are aircraft only missions with the planning stage that can be run and rerun until you figure out how to defeat them. Currently there is only one scenario available, but more will be added in version 1.17b22.   Available

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Spoilers

Spoilers are never OK, no matter how old the subject content is, unless the people who hear it want to hear it. It cannot be assumed that someone has seen or played something simply because it is old. No matter

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Posted in Game Philosophy

New Feature: Option Saving and Loading

Version v1.17b21 has the option to save your option settings to a file separate from your game save file. These option files can be saved and loaded when the player wants. Game save files now include how many variables are

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Reviewers and Developers

A large amount of honest content and product reviewers with as little bias as possible are necessary in every industry. If a product or service has no reviews then consumers will not know how the product is or if it has

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Posted in Game Philosophy

Non Linear Story

Non linear stories in games are stories that has more than one possible way of happening. Most often the story changes as a result of player actions, but randomly generated stories as possible as well. can make a game a

Posted in Game Philosophy

Non Linear Progression

Non linear progression is a progression system in a game that allows the player to choose upgrades and abilities they unlock, so that the order in which they receive abilities and upgrades is up to them. This is different than

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Planning in Game Design

Planning is a big part of efficient game design. If you decide after having made a lot of a game that you want to add a new feature, but the infrastructure and architecture of the game don’t allow for it,

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