Monthly Archives: December 2015

Story and Fun in Videogames (A discussion on games as art and literature)

In response to a small section of Totalbiscuit’s video essay on multiplayer only games In reality a competitive multiplayer game can have indeterminate value. Some of the more narrow minded are dismissive of multiplayer games, claiming that they don’t have

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Posted in Game Philosophy

Slizer: BMS v1.17b25

Release Date: 19/11/15 v1.17b25 1. Added Ship Battle Mode 2. Fixed simulation not having access to pause menu 3. Updated ability icon style 4. Updated damage system to not use a separate (although identical) calculation for extra damage (lasers, high

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Posted in Patch Notes

New Weapon Icons

Version v1.17b25 will have new symbols for the firearms and high speed shell weapons in game, and these changes are reflected in the new weapon icons for the menus, shown above in row one. Some of them are a bit

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Posted in News

New Button Art Style (Vote in the Poll!)

I’m considering changing the ability buttons’ art style from those shown on the right (images 2,4, and 6 are currently used ability icons) to those on the left. The current buttons don’t have a uniform style, although most have the

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Posted in News
Slizer BMS v1.17b1
Slizer Battle Management System Windows game
Slizer BMS v1.17b1