Blog Archives

Art Assets for Sequel

The artist’s current progress on the new maps. v1.02 v1.01 v1.00 Alternate The Original Maps:

Posted in Media, News, Uncategorized

Art Crowd Funding

I’ve started an IndieGoGo campaign to raise funds to pay a graphic designer to make new maps for Slizer: BMS. If you think the game has potential, you can contribute or share it with others. https://www.indiegogo.com/projects/slizer-bms-art-asset-upgrade-fund/ Short link: https://igg.me/at/SBMS The

Tagged with: , , , ,
Posted in News

UI Update Draft 3

Heres the third draft of the UI changes, released in v1.18b13 on 11/2/17. Added a button in game to turn on unit name colours Spaced out Terrain and AI buttons in game Moved text in battlecruiser ability bars down and

Tagged with: , , , ,
Posted in News

UI Update Draft 2

Here’s some more UI changes. The first is the new UI, the second shows the old one. I would appreciate any feedback! Thanks!

Tagged with: , , , ,
Posted in News

UI Update

I’m not sure if this fixes anything, but here’s a couple small UI improvements. Available in version 1.18b11 with some other additions and fixes. I appreciate feedback to know if this fixes anything. Changes: Sidebar buttons moved from the right

Tagged with: , , , ,
Posted in News

Grid Number Font

I’m replacing the font used on the grid numbers in game. Here are the options: The first is the original font used, which was used throughout the game. I thought it was fine but could be improved. The second was

Tagged with: , , , ,
Posted in News

Testing New Font

Testing out a new font. This one is meant to only be for titles, not for long sections of text. I’ve just applied it to almost everything to see how it looks. Slideshow

Tagged with: , , , ,
Posted in News

New Weapon Icons

Version v1.17b25 will have new symbols for the firearms and high speed shell weapons in game, and these changes are reflected in the new weapon icons for the menus, shown above in row one. Some of them are a bit

Tagged with: , , , ,
Posted in News

New Button Art Style (Vote in the Poll!)

I’m considering changing the ability buttons’ art style from those shown on the right (images 2,4, and 6 are currently used ability icons) to those on the left. The current buttons don’t have a uniform style, although most have the

Tagged with: , , , ,
Posted in News

Roguelike Mode

Version v1.17b24 has Rogue Mode. This is a completely separate visual mode where you play as an Alliance commander, fighting in Greenland. New Visuals The menu system has been completely reworked, using new art assets and a sidebar to access

Tagged with: , , , ,
Posted in News
[DWN_LOAD/DIRCT]
Slizer BMS v1.17b1
[DWN_LOAD/SITE]
Slizer Battle Management System Windows game
[FILTER_POSTS]
[TWTR]