Blog Archives

Slizer: BMS v1.18b8

Release Date: 23/11/16 v1.18b8 1. Veritas primary weapon fixed from being a laser to a blade 2. Unit name backgrounds are now sized based on the font of the name 3. Arma attack speed decreased from .01 to .005 4.

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Posted in Patch Notes

Slizer: BMS v1.18b5

Release Date: 28/9/16 v1.18b5 1. Missile death text messages have been moved down and to the right to better see the death animation, and doubled the missile deceleration 2. Gunbarrow’s Rocket Barrage cooldown is now proportional to the amount of

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Posted in Patch Notes

Slizer: BMS v1.18b1

Release Date: 15/7/16 v1.18b1 1. Fixed enemy units with a player unit model being green instead of blue 2. Fixed transports in mission 6 not fully leaving the mission, making the mission impossible to win 3. Adjusted the automated size

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Slizer: BMS v1.17b26

Release Date: 12/1/16 v1.17b26 1. Fixed enemy units being able to fire outside of their range when ordered to attack 2. Missile turrets now have to be fired manually, to avoid wasting missile on a target that will die before

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Slizer: BMS v1.17b9

Release Date: 3/6/15 v1.17b9 1. Moonrunner and Venator ion shotgun icons now show both the cooldown and ammunition for the Venator and only the ammunition for the Moonrunner 2. AML state ability now has a model to show what units

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Slizer: BMS v1.17b7

Release Date: 28/5/15 v1.17b7 1. Added side views for the smaller aircraft in the Assembly room 2. Added fighter AI that makes fighters move faster when not facing the target while attacking, and fixes them turning to face target too

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Slizer: BMS v1.16b43

Released Date: 25/4/15 v1.16b43 1. Monsoon A’s turn rate decreased from 1 to .8 2. Monsoon B’s turn rate decreased from 1 to .6 3. Armillian’s range increased from 200 to 500 4. Armillian’s damage decreased from 60 to 20

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Posted in Patch Notes

Weapon Systems- Firearms

Modelling weapon damage accurately is often too difficult without a large budget for the equipment necessary to run predictive algorithms or real time CFD. Damage can be roughly equated to the energy of a projectile that will be transferred to

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Posted in News
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