Blog Archives

Slizer: BMS v1.17b28

Release Date: 2/4/16 v1.17b28 1. Fixed bug that caused the Haurricane B to crash the game if no player units existed when it fired it’s plasma howitzer 2. Added a light blue line on the menu bar in ABMS mode

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Posted in Patch Notes

Slizer: BMS v1.17b25

Release Date: 19/11/15 v1.17b25 1. Added Ship Battle Mode 2. Fixed simulation not having access to pause menu 3. Updated ability icon style 4. Updated damage system to not use a separate (although identical) calculation for extra damage (lasers, high

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Posted in Patch Notes

Slizer: BMS v1.17b23

Release Date: 10/9/15 v1.17b23 1. Updated the unit weapon type symbols 2. Units’ weapon type and state symbols are now rounded so they are drawn properly- removed because it made them jiggle 3. Tooltips are now drawn in the GUI

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Posted in Patch Notes

Slizer: BMS v1.17b22

Release Date: 26/9/15 v1.17b22 1. Added 21:9 aspect ratio 2. The player now received the resources from the tutorial mission, whether it was skipped or completed 3. The first unit placed in optional missions can now be deleted 4. Added

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Slizer: BMS v1.17b15

Release Date: 6/7/15 v1.17b15 1. Research projects now have their own icons 2. Added sound effects 3. Fixed big that caused pulse flare grenades to crash the game since missiles did not have a movement type 4. Moved the imges

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Slizer: BMS v1.17b11

Release Date: 11/6/15 v1.17b11 1. Put names for all story dialogue in game messages and replaced the already existing names that were on the first line of some dialogue boxes 2. Replace the message “Back me up!” in mission 2

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Posted in Patch Notes
[DWN_LOAD/STEAM]
[DWN_LOAD/INDIE]
Slizer BMS v1.17b1
[DSCRD_SRVR]
[FILTER_POSTS]
[TWTR]
[DWN_LOAD/SITE]
Slizer Battle Management System Windows game
[DWN_LOAD/DIRCT]
Slizer BMS v1.17b1