Blog Archives

Slizer: BMS v1.18b5

Release Date: 28/9/16 v1.18b5 1. Missile death text messages have been moved down and to the right to better see the death animation, and doubled the missile deceleration 2. Gunbarrow’s Rocket Barrage cooldown is now proportional to the amount of

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Posted in Patch Notes

Slizer: BMS v1.18b1

Release Date: 15/7/16 v1.18b1 1. Fixed enemy units with a player unit model being green instead of blue 2. Fixed transports in mission 6 not fully leaving the mission, making the mission impossible to win 3. Adjusted the automated size

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Posted in Patch Notes

Slizer: BMS v1.17b27

Release Date: 6/2/16 v1.17b27 1. Added in game portrait for Revenant 2. Added energy bar under health bar for battlecruiser portraits and updated the healthbars to make each segment stand out more 3. Reduced the size of ammo bars in

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Posted in Patch Notes

Slizer: BMS v1.17b14

Release Date: 20/6/15 v1.17b14 1. Replaced enemy praetors in missions 2, 6, and 17 for the new enemy praetors 2. Allied and enemy units can now user the laser ability automatically and will display “friendly fire” and “laser hit” depending

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Posted in Patch Notes

Slizer: BMS v1.17b6

Release Date: 23/5/15 v1.17b6 1. Edited the icons for battlecruiser power states 2. The Player AI button will now only change units from passive to aggressive or vice versa, and will not change the AI of units with different AI

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Posted in Patch Notes

Slizer BMS v1.17

After months of working on subversions version 1.17 is live, one year after the game was started. I’ve added a-lot- of stuff since version 1.16, but this version in particular has pretty much everything working right and most features fully

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Posted in News
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Slizer BMS v1.17b1
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Slizer Battle Management System Windows game
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Slizer BMS v1.17b1