Monthly Archives: February 2017

Slizer: BMS v1.18b14

Release Date: 20/2/17 v1.18b14 1. Wraith’s stealth energy drain cost decreased from 1 to .5 per second, doubling its duration 2. Added selected image for the player PAV 3. Allies units now have selected images 4. Fixed direction of Pelicans

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Posted in Patch Notes

Slizer: BMS v1.18b13

Release Date: 11/2/17 v1.18b13 1. Added a new mission 1 2. Redid the tutorial messages animation 3. Units now decelerate from speeds beyond their max speed 4. Fixed Messenger crashing when trying to draw 5 characters after mission 10 5.

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Posted in Patch Notes

UI Update Draft 3

Heres the third draft of the UI changes, released in v1.18b13 on 11/2/17. Added a button in game to turn on unit name colours Spaced out Terrain and AI buttons in game Moved text in battlecruiser ability bars down and

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Posted in News

Dev Advice- Levels and Assets

I’ve been naming all the assets for individual levels in my games based on the number they’re played in. So the level for mission 1 is called “rm_mission_1”, the map is called “bkgd_mission_1”, etc. Today I added some extra levels

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Posted in Game Philosophy
Slizer BMS v1.17b1
Slizer Battle Management System Windows game
Slizer BMS v1.17b1